We present a registration algorithm for pairs of deforming and partial range scans that addresses the challenges of non-rigid registration within a single non-linear optimization....
Recently, several smart phones are equipped with a 3D-accelerometer that can be used for gesture-based user interface (UI). In order to utilize the gesture UI for the real-time sys...
Current feature-based object recognition methods use information derived from local image patches. For robustness, features are engineered for invariance to various transformation...
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
A novel method is introduced to recognize and estimate the scale of time-varying human gestures. It exploits the changes in contours along spatio-temporal directions. Each contour...