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AIIDE
2008
13 years 7 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
GECCO
2004
Springer
179views Optimization» more  GECCO 2004»
13 years 10 months ago
An Evolutionary Meta Hierarchical Scheduler for the Linux Operating System
Abstract. The need for supporting CSCW applications with heterogeneous and varying user requirements calls for adaptive and reconfigurable schedulers accommodating a mixture of re...
Horst Wedde, Muddassar Farooq, Mario Lischka
ISMIR
2005
Springer
196views Music» more  ISMIR 2005»
13 years 10 months ago
ACE: A Framework for Optimizing Music Classification
This paper presents ACE (Autonomous Classification Engine), a framework for using and optimizing classifiers. Given a set of feature vectors, ACE experiments with a variety of cla...
Cory McKay, Rebecca Fiebrink, Daniel McEnnis, Bein...
MFCS
1995
Springer
13 years 8 months ago
An Abstract Account of Composition
act Account of Composition Mart n Abadi1 and Stephan Merz2 1 Digital Equipment Corporation, Systems Research Center, 130 Lytton Avenue, Palo Alto, CA 94301, U.S.A. 2 Institut fur I...
Martín Abadi, Stephan Merz