Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Abstract. The need for supporting CSCW applications with heterogeneous and varying user requirements calls for adaptive and reconfigurable schedulers accommodating a mixture of re...
This paper presents ACE (Autonomous Classification Engine), a framework for using and optimizing classifiers. Given a set of feature vectors, ACE experiments with a variety of cla...
Cory McKay, Rebecca Fiebrink, Daniel McEnnis, Bein...
act Account of Composition Mart n Abadi1 and Stephan Merz2 1 Digital Equipment Corporation, Systems Research Center, 130 Lytton Avenue, Palo Alto, CA 94301, U.S.A. 2 Institut fur I...