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» A Sampling Criterion for Optimizing a Surface Light Field
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IMR
2003
Springer
13 years 10 months ago
Meshing of Diffusion Surfaces for Point-Based Tensor Field Visualization
The visualization of 3D vector and tensor fields in a 2D image is challenging because the large amount of information will either be mixed during projection to 2D or lead to seve...
Ralf Sondershaus, Stefan Gumhold
CIARP
2009
Springer
13 years 11 months ago
3D and Appearance Modeling from Images
This paper gives an overview of works done in our group on 3D and appearance modeling of objects, from images. The backbone of our approach is to use what we consider as the princi...
Peter F. Sturm, Amaël Delaunoy, Pau Gargallo,...
ICIP
2005
IEEE
14 years 6 months ago
A frequency-based approach for efficient plenoptic sampling
In image-based light field rendering, many efforts have been made to improve the efficiency of the modeling. This efficiency pertains to the photorealism and compression of a give...
Jean-Daniel Deschênes, Patrick Hébert...
CVPR
2003
IEEE
14 years 6 months ago
Low-Dimensional Representations of Shaded Surfaces under Varying Illumination
The aim of this paper is to find the best representation for the appearance of surfaces with Lambertian reflectance under varying illumination. Previous work using principal compo...
Peter Nillius, Jan-Olof Eklundh
ICCV
2011
IEEE
12 years 4 months ago
Color Photometric Stereo for Multicolored Surfaces
We present a multispectral photometric stereo method for capturing geometry of deforming surfaces. A novel photometric calibration technique allows calibration of scenes containin...
Robert Anderson, Bjorn Stenger, Roberto Cipolla