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» A Sampling Criterion for Optimizing a Surface Light Field
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CGF
2006
183views more  CGF 2006»
13 years 5 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein
CGF
2010
157views more  CGF 2010»
13 years 2 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
VIS
2007
IEEE
199views Visualization» more  VIS 2007»
14 years 6 months ago
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
Abstract-This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles...
Miriah Meyer, Robert M. Kirby, Ross Whitaker
HVEI
2009
13 years 3 months ago
Towards a true spherical camera
We present the design of a spherical imaging system with the following properties: (i) A 4 field of view that enables it to "see" in all directions; (ii) a single center...
Gurunandan Krishnan, Shree K. Nayar
ECCV
2008
Springer
14 years 7 months ago
Texture-Consistent Shadow Removal
This paper presents an approach to shadow removal that preserves texture consistency between the original shadow and lit area. Illumination reduction in the shadow area not only da...
Feng Liu, Michael Gleicher