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ICPP
2008
IEEE
13 years 11 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
PAAMS
2010
Springer
13 years 2 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
IPPS
2010
IEEE
13 years 2 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
MM
2000
ACM
217views Multimedia» more  MM 2000»
13 years 9 months ago
Design and implementation of the parallel multimedia file system based on message distribution
The two-layered distributed clustered server architecture consisting of a control server and a group of storage servers has been widely used to support multimedia file systems. Wi...
Seung-Ho Park, Si-Yong Park, Gwang Moon Kim, Ki-Do...
EUROPAR
2006
Springer
13 years 8 months ago
DOH: A Content Delivery Peer-to-Peer Network
Many SMEs and non-profit organizations suffer when their Web servers become unavailable due to flash crowd effects when their web site becomes popular. One of the solutions to the ...
Jimmy Jernberg, Vladimir Vlassov, Ali Ghodsi, Seif...