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» A Semantic Navigation Model for Video Games
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MIG
2009
Springer
13 years 11 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
ICMCS
2007
IEEE
167views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Semantic Event Extraction from Basketball Games using Multi-Modal Analysis
In this paper, we present a novel multi-modal framework for semantic event extraction from basketball games based on webcasting text and broadcast video. We propose novel approach...
Yifan Zhang, Changsheng Xu, Yong Rui, Jinqiao Wang...
HT
2003
ACM
13 years 9 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
CVPR
2007
IEEE
14 years 6 months ago
Segmental Hidden Markov Models for View-based Sport Video Analysis
We present a generative model approach to explore intrinsic semantic structures in sport videos, e.g., the camera view in American football games. We will invoke the concept of se...
Yi Ding, Guoliang Fan
IJRR
2010
110views more  IJRR 2010»
13 years 1 months ago
Object Detection and Tracking for Autonomous Navigation in Dynamic Environments
Abstract We address the problem of vision-based navigation in busy inner-city locations, using a stereo rig mounted on a mobile platform. In this scenario semantic information beco...
Andreas Ess, Konrad Schindler, Bastian Leibe, Luc ...