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» A Semantic Navigation Model for Video Games
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ICASSP
2010
IEEE
13 years 2 months ago
Mining actor correlations with hierarchical concurrence parsing
Mining actor correlations from TV series enables semanticlevel video understanding and facilitates users to conduct correlation-based query. In this paper, we introduce a graphbas...
Kun Yuan, Hongxun Yao, Rongrong Ji, Xiaoshuai Sun
BCSHCI
2008
13 years 6 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
EMSOFT
2004
Springer
13 years 10 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
PPDP
2005
Springer
13 years 10 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
ICHIM
2001
121views more  ICHIM 2001»
13 years 6 months ago
From Dust to Stardust: A Collaborative 3D Virtual Museum of Computer Science
One of the outcomes of Moore's Law - according to which the exponential growth of technical advances in computer science is pushing more and more of our computers into obsole...
Thimoty Barbieri, Franca Garzotto, Giovanni Beltra...