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» A Shader-Based Parallel Rendering Framework
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VISUALIZATION
2005
IEEE
13 years 10 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
CGVR
2007
13 years 6 months ago
Volumetric Windows: Application to Interpretation of Scientific Data, Shader-Based Rendering Method, and Performance Evaluation
- We present a framework, example application, and rendering methods for volumetric windows, a 3D analog of the 2D windows metaphor. A set of parameters reflected in both implement...
Christoph W. Borst, Vijay B. Baiyya, Christopher M...

Publication
248views
13 years 2 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola
EGPGV
2011
Springer
367views Visualization» more  EGPGV 2011»
13 years 2 months ago
Cross-Segment Load Balancing in Parallel Rendering
With faster graphics hardware comes the possibility to realize even more complicated applications that require more detailed data and provide better presentation. The processors ke...
Fatih Erol, Stefan Eilemann, Renato Pajarola
TOG
2002
156views more  TOG 2002»
13 years 4 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...