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CGF
2010
143views more  CGF 2010»
13 years 5 months ago
Coherent Culling and Shading for Large Molecular Dynamics Visualization
Molecular dynamics simulations are a principal tool for studying molecular systems. Such simulations are used to investigate molecular structure, dynamics, and thermodynamical pro...
Sebastian Grottel, Guido Reina, Carsten Dachsbache...
TOG
2002
114views more  TOG 2002»
13 years 5 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
EGH
2003
Springer
13 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
VRML
2006
ACM
13 years 11 months ago
Rendering of X3D content on mobile devices with OpenGL ES
The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we explo...
Daniele Nadalutti, Luca Chittaro, Fabio Buttussi
VIS
2008
IEEE
154views Visualization» more  VIS 2008»
14 years 7 months ago
Volume MLS Ray Casting
The method of Moving Least Squares (MLS) is a popular framework for reconstructing continuous functions from scattered data due to its rich mathematical properties and well-underst...
Christian Ledergerber, Gaël Guennebaud, Miriah ...