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» A Shogi Program Based on Monte-Carlo Tree Search
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TCIAIG
2010
13 years 14 days ago
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Monte-Carlo tree search has recently been very successful for game playing particularly for games where the evaluation of a state is difficult to compute, such as Go or General Gam...
Jean Méhat, Tristan Cazenave
AAAI
2012
11 years 8 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
ACG
2009
Springer
14 years 11 days ago
Evaluation Function Based Monte-Carlo LOA
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In the game of Lines of Action (LOA), which has been dominated in the past by αβ, M...
Mark H. M. Winands, Yngvi Björnsson
ACG
2003
Springer
13 years 11 months ago
Monte-Carlo Go Developments
We describe two Go programs,  ¢¡¤£¦¥ and  ¢¡¤§¨£ , developed by a Monte-Carlo approach that is simpler than Bruegmann’s (1993) approach. Our method is based on Abra...
Bruno Bouzy, Bernard Helmstetter