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MM
2004
ACM
277views Multimedia» more  MM 2004»
13 years 10 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
EUROSSC
2007
Springer
13 years 11 months ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...
ACMACE
2007
ACM
13 years 9 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
BSN
2009
IEEE
330views Sensor Networks» more  BSN 2009»
13 years 8 months ago
Speckled Tango Dancers: Real-Time Motion Capture of Two-Body Interactions Using On-body Wireless Sensor Networks
: This project investigates the application of a fully wireless network of inertial sensors for full-body, 3-D motion capture, for the real-time analysis of Tango dancing. Towards ...
D. K. Arvind, Aris Valtazanos
ECCV
2010
Springer
13 years 10 months ago
Single Image Deblurring Using Motion Density Functions
Abstract. We present a novel single image deblurring method to estimate spatially non-uniform blur that results from camera shake. We use existing spatially invariant deconvolution...