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AMDO
2004
Springer
13 years 10 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
ICDT
1999
ACM
154views Database» more  ICDT 1999»
13 years 9 months ago
Databases for Tracking Mobile Units in Real Time
Abstract. In this paper we consider databases representing information about moving objects (e.g. vehicles), particularly their location. We address the problems of updating and qu...
Ouri Wolfson, Liqin Jiang, A. Prasad Sistla, Sam C...
ICCV
2011
IEEE
12 years 4 months ago
A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera
In recent years, depth cameras have become a widely available sensor type that captures depth images at realtime frame rates. Even though recent approaches have shown that 3D pose...
Andreas Baak, Meinard Muller, Gaurav Bharaj, Hans-...
PAMI
2007
222views more  PAMI 2007»
13 years 4 months ago
MonoSLAM: Real-Time Single Camera SLAM
—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM,...
Andrew J. Davison, Ian D. Reid, Nicholas Molton, O...
SGAI
2009
Springer
13 years 11 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...