Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
This work is about a novel methodology for window detection in urban environments and its multiple use in vision system applications. The presented method for window detection inc...
Haider Ali, Christin Seifert, Nitin Jindal, Lucas ...