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CVPR
2012
IEEE
11 years 8 months ago
Discrete texture traces: Topological representation of geometric context
Modeling representations of image patches that are quasi-invariant to spatial deformations is an important problem in computer vision. In this paper, we propose a novel concept, t...
Jan Ernst, Maneesh Kumar Singh, Visvanathan Ramesh
ICPR
2010
IEEE
13 years 5 months ago
Face Recognition At-A-Distance Using Texture, Dense and Sparse-Stereo Reconstruction
This paper introduces a framework for long-distance face recognition using dense and sparse stereo reconstruction, with texture of the facial region. Two methods to determine corr...
Ham Rara, Asem Ali, Shireen Elhabian, Aly A. Farag
DCC
2002
IEEE
14 years 5 months ago
Iterated Denoising for Image Recovery
In this paper we propose an algorithm for image recovery where completely lost blocks in an image/video-frame are recovered using spatial information surrounding these blocks. Our...
Onur G. Guleryuz
ICCV
2011
IEEE
12 years 6 months ago
Video Primal Sketch: A Generic Middle-Level Representation of Video
This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two regimes of models: i) sparse coding model using static or moving prim...
Zhi Han, Zongben Xu, Song-Chun Zhu
SIGGRAPH
2000
ACM
13 years 10 months ago
Lapped textures
We present a method for creating texture over an arbitrary surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D ex...
Emil Praun, Adam Finkelstein, Hugues Hoppe