So far extending light field rendering to dynamic scenes has been trivially treated as the rendering of static light fields stacked in time. This type of approaches requires inp...
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
Image-based rendering data sets, such as light fields, require efficient compression due to their large data size, but also easy random access when rendering from the data set. Ef...
This paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary pat...
Jonas Unger, Stefan Gustavson, P. Larsson, Anders ...
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...