We use simulated soccer to study multiagent learning. Each team's players (agents) share action set and policy, but may behave di erently due to position-dependent inputs. All...
Code smells are design flaws in object-oriented designs that may lead to maintainability issues in the further evolution of the software system. This study focuses on the evolutio...
Steffen Olbrich, Daniela Cruzes, Victor R. Basili,...
This paper describes the evolution of a concept, Contact Point, the research process through which it evolved, and the work context and practices which drove its evolution. Contac...
Programmers need tools to help explore large software systems when performing software evolution tasks. A variety of tools have been created to improve the effectiveness of such e...
Brian de Alwis, Gail C. Murphy, Martin P. Robillar...
A pattern is a model or a template used to summarize and describe the behavior (or the trend) of a data having generally some recurrent events. Patterns have received a considerab...