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» A Study on Gestural Interaction with a 3D Audio Display
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UIST
2003
ACM
13 years 9 months ago
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
A passive wand tracked in 3D using computer vision techniques is explored as a new input mechanism for interacting with large displays. We demonstrate a variety of interaction tec...
Xiang Cao, Ravin Balakrishnan
PRESENCE
2007
167views more  PRESENCE 2007»
13 years 3 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
SIGGRAPH
2009
ACM
13 years 10 months ago
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
We transform an LCD into a display that supports both 2D multitouch and unencumbered 3D gestures. Our BiDirectional (BiDi) screen, capable of both image capture and display, is in...
Matthew Hirsch, Douglas Lanman, Henry Holtzman, Ra...
ACMACE
2005
ACM
13 years 9 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CHI
2002
ACM
14 years 4 months ago
Gestural and audio metaphors as a means of control for mobile devices
This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a playe...
Antti Pirhonen, Stephen A. Brewster, Christopher H...