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» A Survey of Procedural Noise Functions
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EOR
2008
159views more  EOR 2008»
13 years 5 months ago
A survey on the continuous nonlinear resource allocation problem
Our problem of interest consists of minimizing a separable, convex and differentiable function over a convex set, defined by bounds on the variables and an explicit constraint des...
Michael Patriksson
TVCG
2008
149views more  TVCG 2008»
13 years 5 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
CG
2004
Springer
13 years 5 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
CEC
2005
IEEE
13 years 11 months ago
A population-based, steady-state procedure for real-parameter optimization
Despite the existence of a number of procedures for real-parameter optimization using evolutionary algorithms, there is still a need of a systematic and unbiased comparison of diļ...
Ankur Sinha, Santosh Tiwari, Kalyanmoy Deb
SAC
2009
ACM
13 years 10 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a ļ¬ner level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison