Sciweavers

40 search results - page 3 / 8
» A System for Creating Simple Character Behaviours
Sort
View
PRICAI
2004
Springer
13 years 10 months ago
Dynamically Determining Affect During Scripted Dialogue
Autonomous synthetic actors performing in live stage performances must be capable of generating speech that is not only lexically correct, but emotionally correct; affect can be co...
Tony A. Meyer
IVA
2007
Springer
13 years 11 months ago
Incorporating Emotion Regulation into Virtual Stories
This paper presents an approach to incorporate emotion regulation as addressed within psychology literature into virtual characters. To this end, first Gross’ informal theory of ...
Tibor Bosse, Matthijs Pontier, Ghazanfar F. Siddiq...
AGENTS
1997
Springer
13 years 9 months ago
A Methodology for Building Believable Social Agents
Believable agents are defined to be interactive versions of quality characters in traditional artistic media like film. Such agents are useful in applications such as interactive ...
W. Scott Neal Reilly
SIGGRAPH
2000
ACM
13 years 9 months ago
Shadows for cel animation
We present a semi-automatic method for creating shadow mattes in cel animation. In conventional cel animation, shadows are drawn by hand, in order to provide visual cues about the...
Lena Petrovic, Brian Fujito, Lance Williams, Adam ...
IJAOSE
2010
126views more  IJAOSE 2010»
13 years 2 months ago
Automated analysis of compositional multi-agent systems
An approach for handling the complex dynamics of a multi-agent system is based on distinguishing aggregation levels. The behaviour at a given aggregation level is specified by a se...
Alexei Sharpanskykh, Jan Treur