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» A System for Creating Simple Character Behaviours
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UIST
1993
ACM
13 years 9 months ago
Skeletal Strokes
A skeletal stroke is a kind of general brush stroke for changing the shape of pictures as if by bending, shearing, twisting, while conservating the aspect ratio of selected featur...
S. C. Hsu, I. H. H. Lee, Neil E. Wiseman
FLAIRS
2004
13 years 6 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
SECURWARE
2008
IEEE
13 years 11 months ago
ToLeRating UR-STD
A new emerging paradigm of Uncertain Risk of Suspicion, Threat and Danger, observed across the field of information security, is described. Based on this paradigm a novel approac...
Jan Feyereisl, Uwe Aickelin
ISVC
2005
Springer
13 years 10 months ago
Real-Time Video Annotations for Augmented Reality
Augmented reality (AR) provides an intuitive user interface to present information in the context of the real world. A common application is to overlay screen-aligned annotations f...
Edward Rosten, Gerhard Reitmayr, Tom Drummond
CIG
2005
IEEE
13 years 11 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas