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AI
2003
Springer
13 years 10 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
EICS
2010
ACM
13 years 10 months ago
Self-explanatory user interfaces by model-driven engineering
Modern User Interfaces (UI) must deal with the increasing complexity of applications as well as new features such as the capacity of UIs to be dynamically adapted to the context o...
Alfonso García Frey
ICAS
2008
IEEE
181views Robotics» more  ICAS 2008»
13 years 11 months ago
Modeling User Interfaces to Workflow Information Systems
This paper addresses the need for designing user interfaces (UIs) to workflow information systems by adopting a model-centric approach. We introduce a conceptual workflow model to...
Josefina Guerrero García, Jean Vanderdonckt...
CSCW
2012
ACM
12 years 1 months ago
Transforming solitary exercises into social exergames
This paper discusses an approach for transforming solitary exercises into social exergames. We frame our discussion by highlighting the relation between the original exercises and...
Taiwoo Park, Chungkuk Yoo, Sungwon Peter Choe, Byu...
DSD
2006
IEEE
95views Hardware» more  DSD 2006»
13 years 9 months ago
Towards Performance-Oriented Pattern-Based Refinement of Synchronous Models onto NoC Communication
We present a performance-oriented refinement approach that refines a perfectly synchronous communication model onto Network-on-Chip (NoC) communication. We first identify four bas...
Zhonghai Lu, Ingo Sander, Axel Jantsch