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IVA
2010
Springer
13 years 2 months ago
A Velocity-Based Approach for Simulating Human Collision Avoidance
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
Ioannis Karamouzas, Mark H. Overmars
ATAL
2010
Springer
13 years 5 months ago
Modeling collision avoidance behavior for virtual humans
In this paper, we present a new trajectory planning algorithm for virtual humans. Our approach focuses on implicit cooperation between multiple virtual agents in order to share th...
Stephen J. Guy, Ming C. Lin, Dinesh Manocha
SIGGRAPH
2010
ACM
13 years 6 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
IROS
2008
IEEE
146views Robotics» more  IROS 2008»
13 years 10 months ago
Redundancy resolution of a 7 DOF haptic interface considering collision and singularity avoidance
— This paper presents a new redundancy resolution approach based on the gradient projection method, which allows to avoid man-machine and machine-machine collisions as well as si...
Yuta Komoguchi, Ken'ichi Yano, Angelika Peer, Mart...
JFR
2006
141views more  JFR 2006»
13 years 4 months ago
A method for protocol-based collision avoidance between autonomous marine surface craft
This paper is concerned with the in-field autonomous operation of unmanned marine vehicles in accordance with convention for safe and proper collision avoidance as prescribed by t...
Michael R. Benjamin, John J. Leonard, Joseph A. Cu...