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» A Video Game-Based Mobile Robot Simulation Environment
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RAS
2006
123views more  RAS 2006»
13 years 6 months ago
Planning exploration strategies for simultaneous localization and mapping
In this paper, we present techniques that allow one or multiple mobile robots to efficiently explore and model their environment. While much existing research in the area of Simul...
Benjamín Tovar, Lourdes Muñoz-G&oacu...
IJCNN
2000
IEEE
13 years 9 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone
CHI
2007
ACM
14 years 6 months ago
iPod distraction: effects of portable music-player use on driver performance
Portable music players such as Apple's iPod have become ubiquitous in many environments, but one environment in particular has elicited new safety concerns and challenges -in...
Dario D. Salvucci, Daniel Markley, Mark Zuber, Dun...
SAC
2010
ACM
14 years 27 days ago
MSP algorithm: multi-robot patrolling based on territory allocation using balanced graph partitioning
This article addresses the problem of efficient multi-robot patrolling in a known environment. The proposed approach assigns regions to each mobile agent. Every region is represen...
David Portugal, Rui Rocha
COSIT
2009
Springer
146views GIS» more  COSIT 2009»
14 years 19 days ago
Decentralized Time Geography for Ad-Hoc Collaborative Planning
For an autonomous physical agent, such as a moving robot or a person with their mobile device, performing a task in a spatio-temporal environment often requires interaction with ot...
Martin Raubal, Stephan Winter, Christopher Dorr