: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
A conceptual model of a virtual world is a high-level representation of how the objects behave and how they are related to each other. The conceptual models identify the most esse...
In this paper we present a system that automatically generates a 3D virtual world from a virtual institution (VI) specification, namely of activities that will take place in the v...
—This paper presents a massively shared virtual reality system based on a network of peers. It does not rely on any server nor on IP multicast, and intends to be scalable to an u...