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TAMODIA
2007
13 years 6 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
HCI
2009
13 years 3 months ago
A New Approach to Design an Interactive System for Molecular Analysis
The rapid evolution of molecule's imaging and observation's techniques has caused a growing interest in studying molecular structures. Naturally, scientists have turned t...
Mouna Essabbah, Samir Otmane, Joan Hérisson...
HCI
2011
12 years 8 months ago
VizKid: A Behavior Capture and Visualization System of Adult-Child Interaction
We present VizKid, a capture and visualization system for supporting the analysis of social interactions between two individuals. The development of this system is motivated by the...
Grace Shin, Taeil Choi, Agata Rozga, Mario Romero
HCI
2009
13 years 3 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
HCI
2009
13 years 3 months ago
Impact of Gaze Analysis on the Design of a Caption Production Software
Producing caption for the deaf and hearing impaired is a labor intensive task. We implemented a software tool, named SmartCaption, for assisting the caption production process usin...
Claude Chapdelaine, Samuel Foucher, Langis Gagnon