The beliefs of an agent reflecting her subjective view of the world constitute one of the main components of a BDI agent. In order to incorporate new information coming from other...
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
The purpose is to explore how norm-governed behavior within agent societies can be achieved in the context of Virtual Enterprises. We analyze a number of formal models from the age...
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...