Sciweavers

19 search results - page 1 / 4
» A computational theory of adaptive behavior based on an evol...
Sort
View
GECCO
2006
Springer
175views Optimization» more  GECCO 2006»
13 years 8 months ago
A computational theory of adaptive behavior based on an evolutionary reinforcement mechanism
Two mathematical and two computational theories from the field of human and animal learning are combined to produce a more general theory of adaptive behavior. The cornerstone of ...
J. J. McDowell, Paul L. Soto, Jesse Dallery, Saule...
ATAL
2005
Springer
13 years 10 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
COGSR
2010
166views more  COGSR 2010»
12 years 12 months ago
A computational model based on Gross' emotion regulation theory
Emotion regulation describes how a subject can use certain strategies to affect emotion response levels. Usually, models for emotion regulation assume mechanisms based on feedback...
Tibor Bosse, Matthijs Pontier, Jan Treur
EPS
1995
Springer
13 years 8 months ago
PANIC: A Parallel Evolutionary Rule Based System
PANIC (Parallelism And Neural networks In Classifier systems) is a parallel system to evolve behavioral strategies codified by sets of rules. It integrates several adaptive techni...
Antonella Giani, Fabrizio Baiardi, Antonina Starit...
LAMAS
2005
Springer
13 years 10 months ago
An Overview of Cooperative and Competitive Multiagent Learning
Abstract Multi-agent systems (MASs) is an area of distributed artificial intelligence that emphasizes the joint behaviors of agents with some degree of autonomy and the complexiti...
Pieter Jan't Hoen, Karl Tuyls, Liviu Panait, Sean ...