I consider issues in distributed computation that should be of relevance to game theory. In particular, I focus on (a) representing knowledge and uncertainty, (b) dealing with fai...
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...