This paper presents a novel representation for human actions which encodes the variations in the shape and motion of the performing actor. When an actor performs an action, at eac...
Abstract— To compute collision-free and dynamicallyfeasibile trajectories that satisfy high-level specifications given in a planning-domain definition language, this paper prop...
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
We propose a 2D model-based approach for tracking human body parts during articulated motion. A human is modeled as a stick figure with thirteen landmarks, and an action is a sequ...
Most of the methods for human motion tracking are based on the modeling of human dynamics in action execution. In even small example space of human activities, the variation in ac...