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NETGAMES
2005
ACM
13 years 10 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
NETGAMES
2006
ACM
13 years 10 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
NAS
2007
IEEE
13 years 10 months ago
Performance Evaluation of A Load Self-Balancing Method for Heterogeneous Metadata Server Cluster Using Trace-Driven and Syntheti
In cluster-based storage systems, the metadata server cluster must be able to adaptively distribute responsibility for metadata to maintain high system performance and long-term l...
Bin Cai, Changsheng Xie, Guangxi Zhu
JUCS
2008
148views more  JUCS 2008»
13 years 4 months ago
An Optimization of CDN Using Efficient Load Distribution and RADS Caching Algorithm
: Nowadays, while large-sized multimedia objects are becoming very popular throughout the Internet, one of the important issues appears to be the acceleration of content delivery n...
Yun Ji Na, Sarvar R. Abdullaev, Franz I. S. Ko
MIDDLEWARE
2004
Springer
13 years 10 months ago
Meghdoot: Content-Based Publish/Subscribe over P2P Networks
Publish/Subscribe systems have become a prevalent model for delivering data from producers (publishers) to consumers (subscribers) distributed across wide-area networks while decou...
Abhishek Gupta, Ozgur D. Sahin, Divyakant Agrawal,...