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ICNP
2002
IEEE
13 years 9 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
NETGAMES
2003
ACM
13 years 10 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
TWC
2008
111views more  TWC 2008»
13 years 4 months ago
A Game-Theoretic Approach for Exploiting Multiuser Diversity in Cooperative Slotted Aloha
Abstract-- Multiuser diversity gains can be achieved by assigning channels to users with better channel quality in multiuser systems. To avoid the extensive information exchange re...
Dandan Wang, Cristina Comaniciu, Hlaing Minn, Naof...
ICC
2007
IEEE
123views Communications» more  ICC 2007»
13 years 11 months ago
A Game Theoretic Solution for Exploiting Multiuser Diversity in Cooperative Slotted Aloha
— In multiuser systems, multiuser diversity gains can be achieved by assigning channels to users with higher channel quality. To avoid the extensive information exchange required...
Cristina Comaniciu, Dandan Wang, Hlaing Minn, Naof...