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ICIP
2001
IEEE
12 years 3 months ago
A fast algorithm for accurate content-adaptive mesh generation
Jovan G. Brankov, Yongyi Yang, Miles N. Wernick
TASE
2011
IEEE
10 years 5 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
PCM
2004
Springer
144views Multimedia» more  PCM 2004»
11 years 6 months ago
Dynamic Programming Based Adaptation of Multimedia Contents in UMA
Content adaptation is an effective solution to support the quality of service for multimedia services over heterogeneous networks. This paper deals with the accuracy and the real-...
Truong Cong Thang, Yong Ju Jung, Yong Man Ro
IMR
2004
Springer
11 years 6 months ago
An Algorithm for Two-Dimensional Mesh Generation Based on the Pinwheel Tiling
We propose a new two-dimensional meshing algorithm called PINW able to generate meshes that accurately approximate the distance between any two domain points by paths composed onl...
Pritam Ganguly, Stephen A. Vavasis, Katerina D. Pa...
CLEIEJ
2010
10 years 11 months ago
Hybrid Rugosity Mesostructures (HRMs) for fast and accurate rendering of fine haptic detail
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...
Víctor Theoktisto, Marta Fairén Gonz...
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