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SIGGRAPH
1999
ACM
13 years 10 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
BMCBI
2005
97views more  BMCBI 2005»
13 years 5 months ago
Clustering the annotation space of proteins
Background: Current protein clustering methods rely on either sequence or functional similarities between proteins, thereby limiting inferences to one of these areas. Results: Her...
Victor Kunin, Christos A. Ouzounis
CGF
2008
140views more  CGF 2008»
13 years 5 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
EWSN
2009
Springer
14 years 17 days ago
SCOPES: Smart Cameras Object Position Estimation System
In this paper we present SCOPES, a distributed Smart Camera Object Position Estimation sensor network System that provides maps of distribution of people in indoors environments. ...
Ankur Kamthe, Lun Jiang, Matthew Dudys, Alberto Ce...
CP
2003
Springer
13 years 11 months ago
A SAT-Based Approach to Multiple Sequence Alignment
Multiple sequence alignment is a central problem in Bioinformatics. A known integer programming approach is to apply branch-and-cut to exponentially large graph-theoretic models. T...
Steven David Prestwich, Desmond G. Higgins, Orla O...