The Shape-from-Shading [SfS] problem infers shape from reflected light, collected using a camera at a single point in space only. Reflected light alone does not provide sufficient ...
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Space-varying convolution often arises in the modeling or restoration of images captured by optical imaging systems. For example, in applications such as microscopy or photography...
Jianing Wei, Guangzhi Cao, Charles A. Bouman, Jan ...
We accurately capture the shape and appearance of a person's hairstyle. We use triangulation and a sweep with planes of light for the geometry. Multiple projectors and camera...
Sylvain Paris, Will Chang, Oleg I. Kozhushnyan, Wo...
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...