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FOCS
1993
IEEE
13 years 10 months ago
An On-Line Algorithm for Improving Performance in Navigation
We consider the following scenario. A point robot is placed at some start location ¡ in a 2dimensional scene containing oriented rectangular obstacles. The robot must repeatedly ...
Avrim Blum, Prasad Chalasani
IEEECIT
2010
IEEE
13 years 4 months ago
Introducing Hardware-in-Loop Concept to the Hardware/Software Co-design of Real-time Embedded Systems
—As the need for embedded systems to interact with other systems is growing fast, we see great opportunities in introducing the hardware-in-the-loop technique to the field of ha...
Dogan Fennibay, Arda Yurdakul, Alper Sen
IPPS
2007
IEEE
14 years 3 days ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
CASES
2007
ACM
13 years 9 months ago
Scratch-pad memory allocation without compiler support for java applications
ABSTRACT This paper presents the first scratch-pad memory allocation scheme that requires no compiler support for interpreted-language based applications. A scratch-pad memory (SPM...
Nghi Nguyen, Angel Dominguez, Rajeev Barua
ICDCS
1999
IEEE
13 years 10 months ago
Search Space Reduction in QoS Routing
To provide real-time service or engineer constrained-based paths, networks require the underlying routing algorithm to be able to find low-cost paths that satisfy given Quality-of...
Liang Guo, Ibrahim Matta