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JVCA
2006
140views more  JVCA 2006»
13 years 4 months ago
A fast triangle to triangle intersection test for collision detection
The triangle-to-triangle intersection test is a basic component of all collision detection data structures and algorithms. This paper presents a fast method for testing whether tw...
Oren Tropp, Ayellet Tal, Ilan Shimshoni
VC
2008
190views more  VC 2008»
13 years 4 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han
TVCG
2010
156views more  TVCG 2010»
13 years 2 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
WSCG
2003
177views more  WSCG 2003»
13 years 5 months ago
An Architecture for Hierarchical Collision Detection
We present novel algorithms for efficient hierarchical collision detection and propose a hardware architecture for a single-chip accelerator. We use a hierarchy of bounding volum...
Gabriel Zachmann, Günter Knittel
SMA
2009
ACM
163views Solid Modeling» more  SMA 2009»
13 years 10 months ago
Multi-core collision detection between deformable models
We present a new parallel algorithm for interactive and continuous collision detection between deformable models. Our algorithm performs incremental hierarchical computations betw...
Min Tang, Dinesh Manocha, Ruofeng Tong