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NETGAMES
2005
ACM
13 years 11 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
LCN
2006
IEEE
13 years 11 months ago
Detecting Botnets with Tight Command and Control
Systems are attempting to detect botnets by examining traffic content for IRC commands or by setting up honeynets. Our approach for detecting botnets is to examine flow characteri...
W. Timothy Strayer, Robert Walsh, Carl Livadas, Da...
MOBISYS
2010
ACM
13 years 7 months ago
NAPman: network-assisted power management for wifi devices
WiFi radios in smart-phones consume a significant amount of power when active. The 802.11 standard allows these devices to save power through an energy-conserving Power Save Mode ...
Eric Rozner, Vishnu Navda, Ramachandran Ramjee, Sh...
MOBISYS
2008
ACM
14 years 5 months ago
Virtual trip lines for distributed privacy-preserving traffic monitoring
Automotive traffic monitoring using probe vehicles with Global Positioning System receivers promises significant improvements in cost, coverage, and accuracy. Current approaches, ...
Baik Hoh, Marco Gruteser, Ryan Herring, Jeff Ban, ...
CCR
2006
136views more  CCR 2006»
13 years 5 months ago
Traffic classification on the fly
The early detection of applications associated with TCP flows is an essential step for network security and traffic engineering. The classic way to identify flows, i.e. looking at...
Laurent Bernaille, Renata Teixeira, Ismael Akodken...