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VRST
2000
ACM
13 years 9 months ago
A framework for rapid evaluation of prototypes with augmented reality
In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming proc...
Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Dani...
ISMAR
2003
IEEE
13 years 10 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
WSCG
2003
207views more  WSCG 2003»
13 years 6 months ago
Development of a Flexible Augmented Prototyping System
In designing physical objects, tangible models play an important part. Recent advances in augmented reality displays show new directions to support this field of prototyping. This...
Jouke C. Verlinden, A. de Smit, Aernout W. J. Peet...
ISMAR
2007
IEEE
13 years 11 months ago
Human-Centered Development of an AR Handheld Display
In this paper we present the process of designing and developing a fully functional and interactive AR handheld device. Based on a human-centered approach we describe the results ...
Raphael Grasset, Andreas Dünser, Mark Billing...
IUI
2006
ACM
13 years 11 months ago
Interactive prototyping for ubiquitous augmented reality user interfaces
User interfaces for ubiquitous augmented reality incorporate a wide variety of concepts such as multi-modal, multi-user, multi-device aspects and new input/output devices. In this...
Otmar Hilliges, Christian Sandor, Gudrun Klinker