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» A game theoretical approach for image denoising
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GI
2004
Springer
13 years 10 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
CVIU
2011
12 years 8 months ago
Graph-based quadratic optimization: A fast evolutionary approach
Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, ...
Samuel Rota Bulò, Marcello Pelillo, Immanue...
DIGRA
2005
Springer
13 years 11 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
TNN
2011
107views more  TNN 2011»
13 years 7 days ago
Iterative Gaussianization: From ICA to Random Rotations
Abstract—Most signal processing problems involve the challenging task of multidimensional probability density function (PDF) estimation. In this paper, we propose a solution to t...
Valero Laparra, Gustavo Camps-Valls, Jesus Malo