Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Abstract. Automated negotiation techniques have received considerable attention over the past decade, and much progress has been made in developing negotiation protocols and strate...
Paul E. Dunne, Michael Laurence, Michael Wooldridg...
This paper presents an agent strategy for complex bilateral negotiations over many issues with inter-dependent valuations. We use ideas inspired by graph theory and probabilistic ...
Valentin Robu, D. J. A. Somefun, Johannes A. La Po...
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...
We reveal a symmetric structure in the ho/n games model of innocent strategies, introducing rigid strategies, a concept dual to bracketed strategies. We prove a direct definabilit...