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» A game tree strategy for automated negotiation
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EVOW
2010
Springer
14 years 8 days ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
ECAI
2004
Springer
13 years 10 months ago
Tractability Results for Automatic Contracting
Abstract. Automated negotiation techniques have received considerable attention over the past decade, and much progress has been made in developing negotiation protocols and strate...
Paul E. Dunne, Michael Laurence, Michael Wooldridg...
ATAL
2005
Springer
13 years 11 months ago
Modeling complex multi-issue negotiations using utility graphs
This paper presents an agent strategy for complex bilateral negotiations over many issues with inter-dependent valuations. We use ideas inspired by graph theory and probabilistic ...
Valentin Robu, D. J. A. Somefun, Johannes A. La Po...
LICS
2005
IEEE
13 years 11 months ago
Ludics Nets, a game Model of Concurrent Interaction
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...
Claudia Faggian, François Maurel
CSL
2001
Springer
13 years 10 months ago
The Anatomy of Innocence
We reveal a symmetric structure in the ho/n games model of innocent strategies, introducing rigid strategies, a concept dual to bracketed strategies. We prove a direct definabilit...
Vincent Danos, Russell Harmer