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TAPIA
2003
ACM
13 years 9 months ago
A hard-constraint time-stepping approach for rigid multibody dynamics with joints, contact, and friction
We present a method for simulating rigid multibody dynamics with joints, contact, and friction. In this work, the nonsmooth contact and frictional constraints are represented by h...
Gary D. Hart, Mihai Anitescu
MP
2006
94views more  MP 2006»
13 years 4 months ago
Optimization-based simulation of nonsmooth rigid multibody dynamics
We present a time-stepping method to simulate rigid multibody dynamics with inelastic collision, contact, and friction. The method progresses with fixed time step without backtrac...
Mihai Anitescu
VRST
1998
ACM
13 years 8 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
JVCA
2007
128views more  JVCA 2007»
13 years 4 months ago
Impulse-based dynamic simulation in linear time
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
Jan Bender