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CG
2008
Springer
13 years 5 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
MICRO
2003
IEEE
124views Hardware» more  MICRO 2003»
13 years 10 months ago
Optimum Power/Performance Pipeline Depth
The impact of pipeline length on both the power and performance of a microprocessor is explored both theoretically and by simulation. A theory is presented for a wide range of pow...
Allan Hartstein, Thomas R. Puzak
CGF
2011
12 years 8 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
13 years 10 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
VR
2002
IEEE
174views Virtual Reality» more  VR 2002»
13 years 4 months ago
Immersive and Interactive Exploration of Billion-Atom Systems
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the results of a molecular dynamics simulation. This system uses a hierarchical view fr...
Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro ...