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IJMMS
2007
96views more  IJMMS 2007»
13 years 4 months ago
Debugging strategies and tactics in a multi-representation software environment
This paper investigates the interplay between high level debugging strategies and low level tactics in the context of a multi
Pablo Romero, Benedict du Boulay, Richard Cox, Rud...
IEEECIT
2010
IEEE
13 years 3 months ago
Model-Level Debugging of Embedded Real-Time Systems
Abstract—Model-driven development has become the stateof-the-art approach for designing embedded real-time systems. heir high level of abstraction, models are easier to understan...
Wolfgang Haberl, Markus Herrmannsdoerfer, Jan Birk...
AADEBUG
2005
Springer
13 years 10 months ago
An integrated debugging environment for reprogrammble hardware systems
Reprogrammable hardware systems are traditionally very difficult to debug due to their high level of parallelism. In our solution to this problem, features are inserted into the u...
Kevin Camera, Hayden Kwok-Hay So, Robert W. Broder...
OSDI
2008
ACM
13 years 6 months ago
DryadLINQ: A System for General-Purpose Distributed Data-Parallel Computing Using a High-Level Language
DryadLINQ is a system and a set of language extensions that enable a new programming model for large scale distributed computing. It generalizes previous execution environments su...
Yuan Yu, Michael Isard, Dennis Fetterly, Mihai Bud...
JCC
2010
113views more  JCC 2010»
13 years 3 months ago
MDLab: A molecular dynamics simulation prototyping environment
Molecular dynamics (MD) simulation involves solving Newton’s equations of motion for a system of atoms, by calculating forces and updating atomic positions and velocities over a...
Trevor M. Cickovski, Santanu Chatterjee, Jacob Wen...