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» A logic of games and propositional control
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KR
1991
Springer
13 years 9 months ago
Meta-Reasoning in Executable Temporal Logic
Temporal logic can be used as a programming language. If temporal formulae are represented in the form of an implication where the antecedent refers to the past, and the consequen...
Howard Barringer, Michael Fisher, Dov M. Gabbay, A...
CSL
1995
Springer
13 years 9 months ago
Deduction by Combining Semantic Tableaux and Integer Programming
In this paper we propose to extend the current capabilities of automated reasoning systems by making use of techniques from integer programming. We describe the architecture of an ...
Bernhard Beckert, Reiner Hähnle
NETGAMES
2006
ACM
13 years 11 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
RIDE
1999
IEEE
13 years 10 months ago
Specification of Cooperative Constraints in Virtual Enterprise Workflow
Workflow systems are an emerging technology which have become increasingly important in the drive for business to provide better services and increase productivity. Intuitively, w...
Anne H. H. Ngu
CEFP
2005
Springer
13 years 11 months ago
Exploiting Purely Functional Programming to Obtain Bounded Resource Behaviour: The Hume Approach
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
Kevin Hammond