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» A massively scalable persistent content distribution system
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CIIT
2007
133views Communications» more  CIIT 2007»
13 years 6 months ago
A massively scalable persistent content distribution system
Jani Peltotalo, Sami Peltotalo, Alex Jantunen, Las...
C5
2004
IEEE
13 years 9 months ago
Design for an Extensible Croquet-Based Framework to Deliver a Persistent, Unified, Massively Multi-User, and Self-Organizing Vir
We describe a design for a collaborative Virtual Learning Environment (VLE) to support massively multi-user and multi-institutional learning communities. This architecture extends...
Mark P. McCahill, Julian Lombardi
EDOC
2003
IEEE
13 years 10 months ago
An Efficient, Scalable Content-Based Messaging System
Large-scale information processing environments must rapidly search through massive streams of raw data to locate useful information. These data streams contain textual and numeri...
Ian Gorton, Justin Almquist, Nick Cramer, Jereme H...
DIGRA
2005
Springer
13 years 10 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
NETGAMES
2006
ACM
13 years 11 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng