Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
—This work presents a methodology to generate dynamically stable whole-body motions for a humanoid robot, which are converted from human motion capture data. The methodology cons...
Seungsu Kim, ChangHwan Kim, Bum-Jae You, Sangrok O...
Abstract— Previous work [1] shows that the movement representation in task spaces offers many advantages for learning object-related and goal-directed movement tasks through imit...
We present an approach to teach incrementally human gestures to a humanoid robot. The learning process consists of first projecting the movement data in a latent space and encodin...
Abstract. We describe a new method for representing human movement compactly, in terms of a linear superimposition of simpler movements termed primitives. This method is a part of ...