Sciweavers

200 search results - page 2 / 40
» A new approach on wearable game design and its evaluation
Sort
View
OZCHI
2006
ACM
13 years 11 months ago
A wearable folding display for self-expression
This paper proposes the design rationale of a wearable display that is able to convey the behavioral typology of its wearers by merging insights from wearable computing, aesthetic...
Andrew Vande Moere, Monika Hoinkis
ICDCSW
2002
IEEE
13 years 10 months ago
An Architecture Concept for Ubiquitous Computing Aware Wearable Computers
In Marc Weiser’s vision of ubiquitous computing, users are located in an environment with potentially thousands of computers around them. Many capabilities of these smart device...
Martin Bauer, Bernd Brügge, Gudrun Klinker, A...
TABLETOP
2007
IEEE
13 years 12 months ago
Affective Tabletop Game: A New Gaming Experience for Children
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measure...
Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octa...
IWEC
2004
13 years 7 months ago
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangi...
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, ...
ACMACE
2008
ACM
13 years 7 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång