Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the ope...
Abstract. Weighted distance measure and discriminative training are two different approaches to enhance VQ-based solutions for speaker identification. To account for varying import...
Mismatch between training and testing data is a major error source for both Automatic Speech Recognition (ASR) and Automatic Speaker Identification (ASI). In this paper, we first ...
Xi Zhou, Yun Fu, Ming Liu, Mark Hasegawa-Johnson, ...
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
The paper presents a semi-automated technique for feature location in source code. The technique is based on combining information from two different sources: an execution trace, ...