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ECCC
2006
218views more  ECCC 2006»
13 years 5 months ago
Efficient Algorithms for Online Game Playing and Universal Portfolio Management
We introduce a new algorithm and a new analysis technique that is applicable to a variety of online optimization scenarios, including regret minimization for Lipschitz regret func...
Amit Agarwal, Elad Hazan
EVOW
2011
Springer
12 years 8 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
ICDE
2007
IEEE
117views Database» more  ICDE 2007»
14 years 6 months ago
Finding Skyline and Top-k Bargaining Solutions
We address skyline and top-k processing in web interaction scenarios. We model the problem space based on game theory principles and present new algorithms and heuristics to reali...
Mohamed A. Soliman, Ihab F. Ilyas, Nick Koudas
COLT
2010
Springer
13 years 3 months ago
Best Arm Identification in Multi-Armed Bandits
We consider the problem of finding the best arm in a stochastic multi-armed bandit game. The regret of a forecaster is here defined by the gap between the mean reward of the optim...
Jean-Yves Audibert, Sébastien Bubeck, R&eac...
IROS
2009
IEEE
151views Robotics» more  IROS 2009»
13 years 12 months ago
Lion and man game in the presence of a circular obstacle
— In the lion and man game, a lion tries to capture a man who is as fast as the lion. We study a new version of this game which takes place in a Euclidean environment with a circ...
Nikhil Karnad, Volkan Isler